Need for Speed World

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Need For Speed: World, formerly known as Need For Speed: World Online (until February 5th, 2010), is the 15th instalment in the long-running Need For Speed series of racing games, co-developed by EA Black Box and EA Singapore, and published by Electronic Arts.

World is a free-to-play MMORG (Massive Multiplayer Online Racing Game), the first MMORG in the Need for Speed series (EA has stated that Motor City Online is not the predecessor of World). EA marketing manager Keith Munro stated that "this play for free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history". The game mixes the cities of Rockport (Need For Speed: Most Wanted) and Palmont (Need For Speed: Carbon) to create a single map where players can race or enter in pursuits with the cops. The gameplay is also very similar to the one found on these two games. World focuses on illegal racing, tuning and police chases, and adds classic MMO elements to the mixture such as special abilities (which are listed below). However, unlike Most Wanted and Carbon, World does not have any storyline or characters. The game engine used is the same, albeit with many modifications, including new lightning effects and textures. The cities were also slightly changed to match the new graphics, and new roads were created to connect both Rockport and Palmont. There is a rumour that Tri-City, the place where Need For Speed: Undercover takes place will also become part of World in the future, along with the Canyons found in Need For Speed: Carbon.


A beta test was held in Taiwan, 2009. On February 5, 2010 the first closed beta was released and there have been at least five more betas since. The release date is scheduled for July 27, 2010, however those who ordered the World Starter Pack had a head-start a week earlier. The game ultimately received lukewarm/mixed reception, with a MetaCritic average of 61/100. Hoc bong du hoc Du hoc Singapore

The game offers the ability to start crews, as such an official World Racing Crew exists. You can apply for it at this forum topic.

On December 9, 2010 the latest patch was released, fixing tens of bugs, as well as adding a holiday theme and the Underground Edition Nissan Skyline GT-R V-Spec (R34).



The map of NFSW.

The game has actually been in development for four years, prior to Carbon but intense devotion to finishing the product didn't begin until sometime late 2008.

In an interview with World producer, Scott Henshaw, he mentioned that the European and North American versions of the game will have differences from the Asian one. It was also confirmed that the game will feature the cities of Palmont and Rockport, which were featured in Need for Speed Carbon and Need for Speed Most Wanted respectively. The cops were confirmed to return as well, together with a co-op and team based cop play.

It is unknown if the game will have more cities and/or dynamic day/night cycle, but current screenshots show both daytime and nighttime. A map was recently released, showing Palmont and Rockport connected. The game will also feature a chat option and autopilot. The December 2009 podcast also confirmed that this installment will feature the largest selection of cars and parts in series history (so far 250 cars have been planned from Most Wanted, Carbon, ProStreet and Undercover).


As mentioned before, the gameplay style is based on that of Most Wanted and Carbon featuring high speed street racing, tuning, customization and police chases with various MMO elements. The setting is Rockport and Palmont merged together. This time both cities are available in day and nighttime. Racing crews can be started (originally seen in Carbon). A key gameplay element is the power-ups, which has drawn comparison to Bizarre Creations' cult arcade racer Blur.


  • Nitrous

Gives you a quick burst of nitrous, increasing acceleration and briefly optimizing the car's handling. This power-up is upgradeable through four racing skills: Extended Nitrous (the duration of the powerup mid-event), Rapid Fire (reduction of the duration of Cooldown of the powerup), Perfect Start (the duration of the powerup in Perfect Start form), and Super Shot (the velocity of the powerup). Without Skill -- Active Time 3.0 Sec. Cooldown 30 Sec

  • Traffic Magnet

Can be used to trap racers into traffic. Has been often criticized for its seemingly unfair power, but you can easily countermeasure it with a shield or juggernaut. This power-up is upgradeable through the Traffic Cop race skill (the duration of the powerup's Cooldown). Without Skill -- Active Time 20 Sec. Cooldown 60 Sec

  • One More Lap

Adds one more lap to the race. When it is used once by anyone in the game, it cannot be done again. This powerup is upgradeable through the Strong Finisher race skill (the performance boost gained when the powerup is activated). Without Skill -- Active Time N/A. Cooldown N/A

  • Shield

Gives you immunity from power-ups such as Traffic Magnet. This powerup is upgradeable through the Rolling Fortress race skill (the duration of the powerup). Without Skill -- Active Time 20 Sec. Cooldown 90 Sec

  • Ready

Eliminates the remaining cooldown period for Power-Ups making them ready to use again. This powerup is upgradeable through the Lightning Reflex free roam skill (reduction the duration of the powerup's Cooldown). Without Skill -- Active Time N/A. Cooldown 90 Sec

  • Juggernaut

Increases your car's speed and weight however car handling is impacted negatively. This powerup is upgradeable through the Rampage pursuit skill (the duration of the powerup). Without Skill -- Active Time 1 Sec. Cooldown 120 Sec

  • Slingshot

Your car's performance increases significantly when you're trailing the pack. The further from the lead, the greater the boost. Without Skill -- Active Time 15 Sec. Cooldown 60 Sec

  • Emergency Evade

Knocks cops back if they're too close to your car in a pursuit. This powerup is upgradeable through the Evasion pursuit skill (the knockback power contained in the powerup when used). Without Skill -- Active Time 1 Sec. Cooldown 120 Sec

  • Run Flats

Restores your tires after running over spike strips. Without Skill -- Active Time N/A . Cooldown xx Sec

  • Instant Cooldown

Ends a cop pursuit immediately once you are in Cooldown mode. Without Skill -- Active Time N/A . Cooldown N/A

World Starter Pack

Before September 8, 2010, after reaching level 10 and access to only tier 1 and certain tier 2 cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash. This initially disappointed many fans, however on September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.

Quick links

Game Info

  • Available in  : Digital Download
  • Genre(S): Massively Multiplayer Online Racing Rame

System Specifications (Beta)

  • Operating System: Windows XP Service Pack 3 / Windows Vista Service Pack 2 / Windows 7
  • DirectX: DirectX 9.0c
  • CPU: Intel Core2Duo 2.0 GHz or AMD X2 4000+ at 2.1GHz or greater
  • RAM: 2 GB
  • Video Card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support
  • Sound Card: DirectX 8.1 compatible
  • Hard Drive: 4 GB of space is required to install the game
  • Internet: 128kbit/s Cable/DSL connection
  • Optical Drive: Not required / NFS WORLD is download only and not available on PCCD / DVD
  • Direct X: Version 9.0c
  • Online Multiplayer: 512 Kbps connection; 2-8 Players
  • Input: Keyboard, Mouse
Optional: USB Steering Wheel / Dual Analog Gamepad
  • Obtained from NFS World FAQ on Official Site: [1]

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